Tilesets and Autotiles updates - philippejugnet

PhilippeJugnet's blog, for everything art-related in Pxile. View the fantastic pixels.

Tilesets and Autotiles updates - philippejugnet

Postby philippejugnet » Thu Apr 12, 2012 10:31 am

grassy: (main cave)

Image

mud: (earth area)

Image

ice: (water area)

Image

magma: (fire area)

Image

grass: (air area)

Image

gold: (light area)
Image

gold grassy: (light area)

Image

inverted: (dark area)

Image

void: (void area)

Image

obsidian: (unbreakable)
Image

-secondary-
dead grass: ( this should go in a second layer )
Image

tilesets

Image
Last edited by philippejugnet on Thu Apr 19, 2012 3:43 pm, edited 6 times in total.
philippejugnet
 
Posts: 20
Joined: Mon Apr 09, 2012 12:07 am

Re: Tilesets and Autotiles updates - philippejugnet

Postby laneg » Fri Apr 13, 2012 9:00 am

This is really looking fantastic. I can't wait to see it in my randomly generating caves!
laneg
Site Admin
 
Posts: 18
Joined: Sat Dec 24, 2011 5:50 pm

Re: Tilesets and Autotiles updates - philippejugnet

Postby philippejugnet » Fri Apr 13, 2012 10:37 am

laneg wrote:This is really looking fantastic. I can't wait to see it in my randomly generating caves!


Updated, tell me what you think a about primary and secondary.
philippejugnet
 
Posts: 20
Joined: Mon Apr 09, 2012 12:07 am

Re: Tilesets and Autotiles updates - philippejugnet

Postby laneg » Fri May 04, 2012 4:31 pm

ok, updated the main post with all the tilesets we need
laneg
Site Admin
 
Posts: 18
Joined: Sat Dec 24, 2011 5:50 pm


Return to Art Updates

Who is online

Users browsing this forum: No registered users and 1 guest

cron