Backgrounds and Important Objects - Philippe Jugnet

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Backgrounds and Important Objects - Philippe Jugnet

Postby philippejugnet » Thu Apr 19, 2012 3:36 pm

Are we still using these panorama pieces?

Here are the backgrounds we need:

main cave:
layer #1 - we are gonna have 3 layers here.
Image

volcano (fire area):
placeholder
Image

abandoned mine (earth area):
Layer # 1
Image

forest (air area):
Image

outside (air area):
Image

ice caverns (water area):
Image

darkness (dark area):
Image
+ dinamic shadow effect

light city (light area):
layer #1
Image

throne room (light boss):
layer #1
Image

Layer one, the rest is gonna be in the tileset file.

cosmic void (void area):
I kinda "cheated" on this one.
Image


Important objects:

Gates to the boss rooms:
[approximately 16x48 pixels, similar in style to each of the area tilesets. These are solid blocks that move down, not gates that animate.]

Obelisks:
[six large, old stones (40x80 pixels), with engravings and shattered rocky corners.]

The World Gate:
[a circular gate with six elemental blocks, that glow when certain items are equipped. Emphasize the four main elements, and hide the Dark and Light elements (maybe make them triangular).]
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Re: Backgrounds and Important Objects - Philippe Jugnet

Postby laneg » Sat May 05, 2012 8:39 am

updated with all the backgrounds and objects we need.
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